D&D- Hvaða karakter ertu? :P
D&D- Hvaða karakter ertu? :P
Var að taka svona könnun, ógeðslega löng en skemmtileg...
http://www.easydamus.com/character.html" onclick="window.open(this.href);return false;
Hér eru niðurstöðurnar mínar:
I Am A: Chaotic Good Human Sorcerer (3rd Level)
Ability Scores:
Strength-15
Dexterity-15
Constitution-16
Intelligence-14
Wisdom-14
Charisma-13
Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
http://www.easydamus.com/character.html" onclick="window.open(this.href);return false;
Hér eru niðurstöðurnar mínar:
I Am A: Chaotic Good Human Sorcerer (3rd Level)
Ability Scores:
Strength-15
Dexterity-15
Constitution-16
Intelligence-14
Wisdom-14
Charisma-13
Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Re: D&D- Hvaða karakter ertu? :P
Hafði gaman að þessu
Rosalega erum við allir miklir sorcerarar
I Am A: Neutral Good Human Sorcerer (3rd Level)
Ability Scores:
Strength-15
Dexterity-17
Constitution-16
Intelligence-17
Wisdom-17
Charisma-15
Alignment:
Neutral Good - A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Rosalega erum við allir miklir sorcerarar
I Am A: Neutral Good Human Sorcerer (3rd Level)
Ability Scores:
Strength-15
Dexterity-17
Constitution-16
Intelligence-17
Wisdom-17
Charisma-15
Alignment:
Neutral Good - A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
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www.ferdaleit.is
Re: D&D- Hvaða karakter ertu? :P
Huh, aint that some....
*Edit*
Stopped the horde of Sorcerers!
*Edit*
Stopped the horde of Sorcerers!
-Need more computer stuff-
Re: D&D- Hvaða karakter ertu? :P
You Are A:
Neutral Good Human Bard (3rd Level)
Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 13
Intelligence- 12
Wisdom- 11
Charisma- 12
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Neutral Good Human Bard (3rd Level)
Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 13
Intelligence- 12
Wisdom- 11
Charisma- 12
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
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- FanBoy
- Póstar: 733
- Skráði sig: Mán 22. Mar 2010 20:05
- Staðsetning: Reykjanesbær
- Staða: Ótengdur
Re: D&D- Hvaða karakter ertu? :P
You Are A:
Neutral Good Human Bard/Sorcerer (3rd/3rd Level)
Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 16
Intelligence- 15
Wisdom- 15
Charisma- 15
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Neutral Good Human Bard/Sorcerer (3rd/3rd Level)
Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 16
Intelligence- 15
Wisdom- 15
Charisma- 15
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Verðlöggur alltaf velkomnar.
-
- Vaktari
- Póstar: 2037
- Skráði sig: Mán 26. Mar 2012 21:26
- Staðsetning: Reykjavík
- Staða: Ótengdur
Re: D&D- Hvaða karakter ertu? :P
True Neutral Human Sorcerer (1st Level)
Ability Scores:
Strength- 9
Dexterity- 14
Constitution- 11
Intelligence- 14
Wisdom- 15
Charisma- 12
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Ability Scores:
Strength- 9
Dexterity- 14
Constitution- 11
Intelligence- 14
Wisdom- 15
Charisma- 12
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Re: D&D- Hvaða karakter ertu? :P
Lawful Neutral Human Druid (1st Level)
Ability Scores:
Strength- 8
Dexterity- 11
Constitution- 13
Intelligence- 10
Wisdom- 12
Charisma- 8
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Ability Scores:
Strength- 8
Dexterity- 11
Constitution- 13
Intelligence- 10
Wisdom- 12
Charisma- 8
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Loksins edrú og aldrei í mínu fullorðins lífi liðið betur né liðið jafn mikið eins og manneskju. Nú byrjar restin af lífinu.
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- Vaktari
- Póstar: 2260
- Skráði sig: Sun 06. Sep 2009 18:19
- Staðsetning: Árbærinn
- Staða: Ótengdur
Re: D&D- Hvaða karakter ertu? :P
Dame this is gona take some time
i5 3570K - Gigabyte z77x - GTX 1070 OC - Crucial M4 128 GB - 16GB DDR3 - Toughpower XT 675W - BenQ GW2450HM - Antec-P180
Re: D&D- Hvaða karakter ertu? :P
Yup and not worth it..littli-Jake skrifaði:Dame this is gona take some time
Loksins edrú og aldrei í mínu fullorðins lífi liðið betur né liðið jafn mikið eins og manneskju. Nú byrjar restin af lífinu.
Re: D&D- Hvaða karakter ertu? :P
You Are A:
Lawful Good Half-Orc Paladin (4th Level)
Ability Scores:
Strength- 16
Dexterity- 16
Constitution- 13
Intelligence- 13
Wisdom- 16
Charisma- 14
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.
Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Lawful Good Half-Orc Paladin (4th Level)
Ability Scores:
Strength- 16
Dexterity- 16
Constitution- 13
Intelligence- 13
Wisdom- 16
Charisma- 14
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.
Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
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- Of mikill frítími
- Póstar: 1903
- Skráði sig: Fös 01. Okt 2010 13:26
- Staðsetning: Akureyri
- Staða: Ótengdur
Re: D&D- Hvaða karakter ertu? :P
I Am A: Chaotic Neutral Human Sorcerer/Rogue (3rd/2nd Level)
Ability Scores:
Strength-14
Dexterity-12
Constitution-13
Intelligence-14
Wisdom-14
Charisma-13
Alignment: Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Secondary Class: Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Ability Scores:
Strength-14
Dexterity-12
Constitution-13
Intelligence-14
Wisdom-14
Charisma-13
Alignment: Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Secondary Class: Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
CPU: Intel Core i7-8700K hexa Core @ 3.7GHz RAM: Mushkin 16GB DDR4 1333MHz Sink: Thermaltake SpinQ VT Tower: Thermaltake Armor Revo
HDD: 238GB PLEXTOR PX-256M9PeGN Motherboard: Z370 AORUS Gaming 3 GPU: NVIDIA GeForce GTX 1070 4Gb
Main screen: BenQ xl2411t 24'' 120Hz 16:9 Secondary screen: BenQ GW2455 - 24" 16:9 Tertiary Screen BenQ GW2455 24" 16:9
HDD: 238GB PLEXTOR PX-256M9PeGN Motherboard: Z370 AORUS Gaming 3 GPU: NVIDIA GeForce GTX 1070 4Gb
Main screen: BenQ xl2411t 24'' 120Hz 16:9 Secondary screen: BenQ GW2455 - 24" 16:9 Tertiary Screen BenQ GW2455 24" 16:9
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- Kóngur
- Póstar: 4139
- Skráði sig: Mán 08. Sep 2008 19:39
- Staðsetning: við talvuna
- Staða: Ótengdur
Re: D&D- Hvaða karakter ertu? :P
Lawful Good Human Sorcerer (3rd Level)
Ability Scores:
Strength- 16
Dexterity- 16
Constitution- 16
Intelligence- 13
Wisdom- 14
Charisma- 17
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Ability Scores:
Strength- 16
Dexterity- 16
Constitution- 16
Intelligence- 13
Wisdom- 14
Charisma- 17
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
massabon.is
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- Besserwisser
- Póstar: 3963
- Skráði sig: Fim 08. Jún 2006 18:40
- Staðsetning: Seltjarnarnes
- Staða: Ótengdur
Re: D&D- Hvaða karakter ertu? :P
True Neutral Human Bard/Wizard (3rd/2nd Level)
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 16
Intelligence- 16
Wisdom- 13
Charisma- 15
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 16
Intelligence- 16
Wisdom- 13
Charisma- 15
"Knowledge is knowing that a tomato is a fruit,
wisdom is knowing not to put one in a fruit salad."
wisdom is knowing not to put one in a fruit salad."
Re: D&D- Hvaða karakter ertu? :P
Neutral Good Human Sorcerer (5th Level)
Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 16
Intelligence- 18
Wisdom- 14
Charisma- 17
Áhugaverða við þetta er að þetta er klassi sem ég myndi aldrei spila!
Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 16
Intelligence- 18
Wisdom- 14
Charisma- 17
Áhugaverða við þetta er að þetta er klassi sem ég myndi aldrei spila!
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- /dev/null
- Póstar: 1385
- Skráði sig: Þri 28. Apr 2009 12:11
- Staðsetning: Reykjavík
- Staða: Ótengdur
Re: D&D- Hvaða karakter ertu? :P
Ég er alveg í stökustu vandræðum með þetta. Langar svo að spila D&D eða Dark Heresy með einhverjum erkinördum en ég þekki ekki slíka, né myndi vita hvert ég ætti að leita til að fullnægja losta þessum.
Eftir að hafa tekið þetta próf þá verður þetta enn verra.
Eftir að hafa tekið þetta próf þá verður þetta enn verra.
7700K | Maximus IX Hero | 32GB | 1TB 960 Pro m.2 | GTX 1080 Ti | Corsair AX1200i | LG 34GN850-B
Synology DS1817+ | 20TB
USG | US-8-60W | nanoHD | Flex Mini
Synology DS1817+ | 20TB
USG | US-8-60W | nanoHD | Flex Mini
-
- Besserwisser
- Póstar: 3963
- Skráði sig: Fim 08. Jún 2006 18:40
- Staðsetning: Seltjarnarnes
- Staða: Ótengdur
Re: D&D- Hvaða karakter ertu? :P
Kíktu niður eftir í Nexus, spjallaðu við þá í spilabúðinni. Veit ekki hvort þeir séu enn með spesifískt spilakvöld fyrir D&D en þeir gætu komið þér í kynni við einhverja grúppu.ZoRzEr skrifaði:Ég er alveg í stökustu vandræðum með þetta. Langar svo að spila D&D eða Dark Heresy með einhverjum erkinördum en ég þekki ekki slíka, né myndi vita hvert ég ætti að leita til að fullnægja losta þessum.
Eftir að hafa tekið þetta próf þá verður þetta enn verra.
"Knowledge is knowing that a tomato is a fruit,
wisdom is knowing not to put one in a fruit salad."
wisdom is knowing not to put one in a fruit salad."
Re: D&D- Hvaða karakter ertu? :P
ZoRzEr skrifaði:Ég er alveg í stökustu vandræðum með þetta. Langar svo að spila D&D eða Dark Heresy með einhverjum erkinördum en ég þekki ekki slíka, né myndi vita hvert ég ætti að leita til að fullnægja losta þessum.
Eftir að hafa tekið þetta próf þá verður þetta enn verra.
Dark Heresy?
Væri meira en game í það ^^
For the Emperor !
-Need more computer stuff-
-
- has spoken...
- Póstar: 161
- Skráði sig: Lau 18. Okt 2003 12:31
- Staðsetning: Reykjavik
- Hafðu samband:
- Staða: Ótengdur
Re: D&D- Hvaða karakter ertu? :P
Lawful Good Human Ranger/Sorcerer (3rd/2nd Level)
Ability Scores:
Strength- 18
Dexterity- 17
Constitution- 15
Intelligence- 14
Wisdom- 16
Charisma- 16
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Ability Scores:
Strength- 18
Dexterity- 17
Constitution- 15
Intelligence- 14
Wisdom- 16
Charisma- 16
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Ryzen 7 3700x@4.5ghz - ASRock X570 Steel Legend - 32gb G.Skill Trident Z @ 3600mhz/Cl15 - PowerColor Radeon RX 6900XT Red Devil 16GB /- Be quiet! Straight Power 11 Platinum 1000W - Phanteks Eclipse P400S
-
- /dev/null
- Póstar: 1385
- Skráði sig: Þri 28. Apr 2009 12:11
- Staðsetning: Reykjavík
- Staða: Ótengdur
Re: D&D- Hvaða karakter ertu? :P
Labba þangað niður á eftir. Heppilegt að vinna hérna beint fyri ofan þá.ManiO skrifaði:Kíktu niður eftir í Nexus, spjallaðu við þá í spilabúðinni. Veit ekki hvort þeir séu enn með spesifískt spilakvöld fyrir D&D en þeir gætu komið þér í kynni við einhverja grúppu.ZoRzEr skrifaði:Ég er alveg í stökustu vandræðum með þetta. Langar svo að spila D&D eða Dark Heresy með einhverjum erkinördum en ég þekki ekki slíka, né myndi vita hvert ég ætti að leita til að fullnægja losta þessum.
Eftir að hafa tekið þetta próf þá verður þetta enn verra.
Þurfum bara að redda okkur einni bók og sheets og redda þessu!MrIce skrifaði:Dark Heresy?ZoRzEr skrifaði:Ég er alveg í stökustu vandræðum með þetta. Langar svo að spila D&D eða Dark Heresy með einhverjum erkinördum en ég þekki ekki slíka, né myndi vita hvert ég ætti að leita til að fullnægja losta þessum.
Eftir að hafa tekið þetta próf þá verður þetta enn verra.
Væri meira en game í það ^^
For the Emperor !
7700K | Maximus IX Hero | 32GB | 1TB 960 Pro m.2 | GTX 1080 Ti | Corsair AX1200i | LG 34GN850-B
Synology DS1817+ | 20TB
USG | US-8-60W | nanoHD | Flex Mini
Synology DS1817+ | 20TB
USG | US-8-60W | nanoHD | Flex Mini
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- Vaktari
- Póstar: 2260
- Skráði sig: Sun 06. Sep 2009 18:19
- Staðsetning: Árbærinn
- Staða: Ótengdur
Re: D&D- Hvaða karakter ertu? :P
Neutral Good Human Fighter (3rd Level)
Ability Scores:
Strength- 16
Dexterity- 15
Constitution- 16
Intelligence- 11
Wisdom- 14
Charisma- 12
Was fun. En hvað var málið með allar þessar trúarbragða spurningar. Fuuuu
Ability Scores:
Strength- 16
Dexterity- 15
Constitution- 16
Intelligence- 11
Wisdom- 14
Charisma- 12
Was fun. En hvað var málið með allar þessar trúarbragða spurningar. Fuuuu
i5 3570K - Gigabyte z77x - GTX 1070 OC - Crucial M4 128 GB - 16GB DDR3 - Toughpower XT 675W - BenQ GW2450HM - Antec-P180